10-Hour

Safe Child Design Sprint

Safeguarding children through disasters‍ ‍

Friday October 2, 2026

FSU Students working with the community to design a better future

Note: Imagery here sets the design elements of all associated promotional materials including t-shirts.

Sponsored by:

EVENT INFORMATION

Friday, Oct 2, 8AM - 6PM

Calling all FSU students!

Apply your unique talents to solving real-world challenges!

TEN interdisciplinary teams of five compete for a chance to win prizes and have an impact!

10-Hour Event!

Friday, Oct 2, 8:00am -6:00pm

At the FSU Innovation Hub

‍ ‍

A great opportunity to make new connections, gain skills and experience, and make a difference in the world!!

Up to $2000 in prizes!

Three meals included!

Free event t-shirts & giveaways for all participants!

TENTATIVE AGENDA

FRIDAY, OCT 2

8:00 Check-in Continental Breakfast

8:30 Welcome, Introductions, Design Thinking Overview, Challenge Reveal

8:45 Expert Presentation - laying the groundwork

9:15 Expert Panel Discussion + Q&A

10:15 Strategy Workshop 1: Team Branding / Teams Announced - 8 interdisciplinary teams of 5-6 students

10:30 Teaming

10:45 Strategy Workshop 2: Empathy Research and Problem Reframing

11:00 Team Work: Empathy Research and Framing, Discover pain points and opportunities to innovate, Experts available for consultation

12:00 Strategy Workshop 3: Ideation & PR/FAQ

12:15 Working Lunch: Ideation

2:00 Press Release and FAQ due
Strategy Workshop 4: Prototyping and Pitching

2:15 Team Work: Develop Prototyping and Pitch

4:15 Pitches Due / Team Photos

4:30 Pitch Presentations Begin, Format: 4 minutes, 6 slides maximum, Q&A: 3 minutes

5:30 Awards Ceremony & Wrap up

6:00 Conclude

WHO SHOULD SIGN UP?

This event is open to students from all majors!

Sign up as an individual or with friends!

Coding and programming skills NOT required!

Only 48 seats available!

THE CHALLENGE

The specific challenge is typically revealed at the beginning of the event in order to build anticipation.

How might we minimize the impact of devastating natural and societal disasters on children to reduce trauma and the disruption to their lives.

YOUR MISSION

Working in an interdisciplinary team, using Design Thinking and the support of experts, develop a solution to an area of the challenge that is impactful and feasible.

Pitch your solution for a chance to win prizes.

Do all of this within the 24-hour time frame.

Solutions may be physical inventions, apps, services, systems, or a combination of these.

This challenge will require skills from many disciplines and majors:

  • Social Work

  • Emergency Management

  • Psychology

  • Nursing

  • Medicine

  • Social Sciences

  • Business and Entrepreneurship

  • Communications and Digital Media

  • Humanities

  • The Arts

  • Engineering

  • Computing and Technology

  • Science, Meteorology and Math

SUPPORTIVE RESOURCES

The below resources are provided to support research on this topic before and during the event.

BOOTS ON THE GROUND

Stoops Center for Communities, Families, and Children

  • Margarita Amado-Blanco

  • Ellen Piekalkiewicz

  • Savannah Smith

Elite DNA

Innovation Hub

  • Ken Baldauf

  • Wes Dorce

Judges

JUDGING CRITERIA

Innovative Creativity - 25 points

  • How creative is this idea? Is it something anyone could have thought of? A low score indicates someone probably already did this. A high score is earned by a NEW highly imaginative and creative solution.

Impact - 25 points

  • How useful will the solution be at addressing the challenge? A low score indicates that, even though the idea may be innovative, it probably won't have much effect on the problem. A high score is earned by a solution that fully addresses a problem.

Feasibility - 25 points

  • Will your solution be easy to implement? Or will it be costly and require a lot of effort? A low score indicates that, no matter how innovative and impactful the solution, it will be impossible to implement. A high score is earned by a solution that can be implemented with little to no effort.

Prototype and Pitch - 25 points

  • How effective was the prototype and presentation in selling the solution? Did it demonstrate exactly how the solution will be executed and experienced? Did it illustrate the use of Design Thinking? A low score indicates that the prototype was not compelling, and/or there were significant problems with the presentation. A high score is earned by a very persuasive presentation that engages the audience, tells a compelling story, and effectively demonstrates the effectiveness of the solution.

TEAM PRESENTATIONS

Links to team pitch decks are provided below after the conclusion of the event for archival purpose.

PLANNING COMMITTEE